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Drop Rates

Drop rates control how often rewards appear when members chat in active channels. Each rate is an independent percentage chance per message.

Getting these numbers right matters: too high and credits pile up fast, making shop items feel cheap; too low and members never notice rewards exist.

Drop Rates Example

Commands

/rates view     — view current rates (no permission required)
/rates manage — open the interactive rate editor

The Five Rate Types

TypeWhat it controls
commonCommon reward drops (50–150 credits)
epicEpic reward drops (250–500 credits)
legendaryLegendary reward drops (500–1,000 credits)
chat-dropsChat drop trivia events
chat-flurriesAuto chat flurry events

Each type is checked independently on every message. A single message can trigger a reward and a chat drop at the same time.

Limits

  • Free servers: max 1% per type
  • Premium servers: max 3% per type
  • Minimum: rates can be set as low as 0.0001%
  • Set a rate to 0 to disable that type entirely

Presets

When you click View Presets in /rates manage, you'll see three built-in presets:

PresetCommonEpicLegendaryChat DropsChat Flurries
High1.0%0.5%0.3%0.5%0.25%
Balanced (default)0.7%0.2%0.1%0.2%0.1%
Low0.4%0.1%0.05%0.15%0.05%

Understanding Combined Rates

Each rate is checked separately, so all active rates contribute to the overall reward frequency. For example, if common is 0.7% and epic is 0.2%, there's roughly a 0.9% combined chance something happens from those two types alone.

Keep this in mind when tuning: a server running all five types at 1% each has a combined ~5% chance of something triggering per message, which means roughly 1 in 20 messages generates an event.

Rate Reference Table

RateFrequency
1%~1 in 100 messages
0.7%~1 in 143 messages
0.5%~1 in 200 messages
0.3%~1 in 333 messages
0.1%~1 in 1,000 messages

Tips

Too many rewards? Cut rates by half, and increase shop prices so credits feel valuable.

Too few rewards? Increase rates gradually — small changes have a big impact at scale.

Chat feels stale? Increase chat-drops or chat-flurries rates to add interactive events.

Server event or milestone? Temporarily boost legendary to 1% for excitement, then reset it after.

Spawning

You can also manually trigger any reward or event with /spawn — useful for testing or special occasions without changing your permanent rates.